![]() ![]() I think I'll just stick with the current scale, even though it makes a Lucrehulk seem half the length of a Super Star Destroyer (which is quite clearly not the case in lore). I ended up with the equation f(x) = 13.418x^0.742 (which I realise isn't logarithmic), which still grossly increased the Executor Dreadnought to an absurdly large size. Thus were the tribes born thus did the elves 'He raced across the sky, gathering followers from claim the endless wilderness as their home. So, I spent about an hour fiddling around with Microsoft Excel to see if I could format a logarithmic scale or something curved to decrease the size of larger ships. If I were to follow the linear scale, the Executor would be long enough to fill at least 5 computer screens in length, so there's no way I'm going with that. Combat Drones are launched by Navy Cruisers and they are extremely easy to destroy. The Executor-class Dreadnought is part of both scales, and is quite obviously too large in the linear scale to have in-game. After the first Nintendo Direct of 2023, its clear. The image below contains two scales: the current one (where I just "eye-balled" and guessed the size of ships roughly), and a linear scale. The Nintendo Switch has a highly extensive game library thats a bit intimidating given the fact that there are so many titles to choose from. Recently, I have been wondering whether the current ship scaling should be altered in AGFFA. Over time, the game universe will expand as contributors add new missions, story lines, alien species, places to explore, sound effects, and artwork.įor more information, please visit the website or read the player's manual. A plugin system allows anyone with a text editor and a paint program to create new ships, weapons, or missions, and the galaxy editor can be used to add new star systems and planets.Įndless Sky is free, open source, and cross platform (Windows, Mac, and Linux). You can choose between more than fifty ships and several hundred ship upgrades. The galaxy contains hundreds of star systems and planets, and several alien species with their own unique technologies. Dozens of wooden buildings served as headquarters, maintenance, and officers’ quarters. 8 It was constructed just southeast of Bachman Lake, and it covered over 700 acres and could accommodate up to 1,000 personnel. The main story line takes about 8-16 hours to play through. The airfield was one of 32 new Air Service fields. Take sides in a civil war, or ignore the story line and just enjoy exploring the galaxy and blasting pirates. Earn money by carrying passengers or cargo, escorting convoys, bounty hunting, or plundering and capturing enemy ships. Endless Sky is a strategy game set in outer space in which well have to complete different missions. ![]() Work your way up from a relatively wimpy shuttle, cargo ship, or fighter, to a highly upgraded and customized flagship or to a massive fleet of warships or freighters. 7/10 (5 votes) - Download Endless Sky Free. Quote from: Megas on November 29, 2018, 05:32:38 AM That game has 3x speed-up (which I use much), and the game at normal speed is just faster-paced all-around compared to Starsector (after you get the best engines and stuff), which (along with Transcendence's fast pace as well) is why I raise game speed to 2f in Starsector.Endless Sky is a 2D space trading and combat game inspired by the classic Escape Velocity series. ![]() However, at the speed and size such fights can get, it can be fun despite the simplicity and flaws. Also, fighters are too inconvenient to use in Endless Sky, to the point that I do not use them at all.įinally, unless you have a fleet of hundreds of Deep Rivers for trade to exceed combat profit, you will be stuck in Bactrian for nearly the whole game because only the flagship can board and plunder, and a fun sleek combat ship tends to be terrible at flagship duties.Īfter a certain point, combat is just a simple battle royale until the last fleet is left. A libre, multi-platform, real-time 2D space combat and trading game similar to the classic Escape Velocity series where the player explores star systems, earns. Even more knife fighting there than here, and Starsector is kind of bad at being mostly close-range fights. On the other hand, shot range is even worse than Starsector. That game has 3x speed-up (which I use much), and the game at normal speed is just faster-paced all-around compared to Starsector (after you get the best engines and stuff), which (along with Transcendence's fast pace as well) is why I raise game speed to 2f in Starsector. ![]()
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